Type: Project-based (with potential for long-term contract)
About Us:
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.
About the Role
We are looking for a versatile animator with strong Maya skills and a solid understanding of real-time engines, particularly Unreal Engine. You should be comfortable animating characters, building and skinning rigs, and integrating assets into Unreal.
This is a hands-on role for someone who can move between artistic animation and technical implementation — including simulations, Blueprint logic, and MetaHuman workflows.
Responsibilities • Animate characters in Maya, including body and facial animation • Build and skin rigs (bipeds, props, accessories) • Export and integrate animations into Unreal Engine • Set up and refine Animation Blueprints, State Machines, and Control Rigs • Simulate cloth and hair inside Unreal • Work with MetaHuman, Character Creator, or other real-time character platforms • Retarget animations, including Motion Capture cleanup and retargeting • Handle basic Blueprint setup for animation systems • Skin and adjust character assets directly inside Unreal if needed
Ideal candidate * Has proven experience animating for games (especially FPS/TPP shooters). * Proficient in Maya or Blender. * Solid knowledge of Unreal Engine animation workflows. * Experience with IK systems, weapon bone hierarchy, and animation blueprints. * Ability to work with precise technical documentation and deadlines. * Be brave enough to jump into whatever task comes related to this field.
Tools & Technologies • Maya (required) • Unreal Engine 5 (required) • MetaHuman / Character Creator / iClone (plus) • Unity (basic knowledge is a plus) • Motion Capture workflows (Rokoko, MVN, Xsens, or others) • Bonus: MotionBuilder, Blender, or custom control rigs
What We Offer • Remote flexibility and creative autonomy • High-quality projects for games and real-time cinematic productions • Professional team of artists and developers • Fair compensation and potential long-term partnership
How to Apply
Please send: • Your CV / résumé • A demo reel or portfolio showcasing character animation and rigging • (Optional) Examples of simulation or real-time engine integration
If you’re passionate about bringing characters to life and enjoy bridging the gap between art and tech — we’d love to hear from you.