We are assembling a new team to develop web-based mini-games aimed at increasing user retention on iGaming platforms. These games will be lightweight, fast-paced, and easily integrated into existing ecosystems, delivering added value and deeper engagement for players.
The project is at an early stage, giving you the opportunity to influence key technical decisions — including architecture, tools, and development processes. In the future, we plan to scale the team and transition to developing larger iGaming titles, incorporating more complex systems and advanced monetization features.
If you’re excited about working at the intersection of technology, creativity, and the thrill of gaming — we’d love to hear from you! Must-Have Skills & Experience * 3+ years of experience developing games in Unity using C#; * Strong understanding of Unity engine fundamentals (scene management, prefabs, physics, animation, lighting, UI systems); * Experience building and optimizing games for WebGL and/or mobile platforms (iOS/Android); * Solid grasp of OOP principles, design patterns, and SOLID principles for maintainable, scalable code; * Experience with backend integrations including: * REST API consumption (authentication, error handling, data flow); * Environment configuration for development, staging, and production builds; * Familiar with tools such as: Spine,Figma,Photoshop; * Proven ability to optimize game performance, handle memory management, and improve rendering efficiency on various devices; * Proficiency with Git for version control — branching, pull requests, and resolving merge conflicts; * Experience integrating third-party SDKs (analytics, ads, cloud services, etc.); * Strong debugging and profiling skills across frontend and backend contexts; * Self-driven with the ability to manage workload independently while working effectively in remote or distributed teams; * Strong communication skills, able to collaborate across disciplines and give/receive constructive feedback.
Bonus / Nice-to-Have * UI/UX design experience using tools like Figma or similar; * Experience with Addressables or Asset Bundles for dynamic content delivery; * Basic graphic editing skills in Adobe Creative Suite for quick asset tweaks; * Experience with CI/CD pipelines for Unity — automated builds, deployment to web or app stores; * Public portfolio, GitHub repositories, or live game demos.
We offer * Competitive salary based on experience and interview results * 24 paid vacation days + paid sick leave * Fully remote position