We’re seeking a talented Senior 3D Artist to join our team. The main focus of this position is creation of fully developed characters and participation in improvement of real-time tech and pipelines. You will be working closely with Character Art, Animation, Design, and Programming teams. RESPONSIBILITIES * Creation of high poly models of characters, monsters — clothes, body parts, and accessories. * Texturing under a PBR pipeline. * Importing models to our engine and supporting other teams in the process. * Participating in concept stages, proposing, and developing design ideas. * Support of the entire character creation process to game release. * Helping and mentoring more junior colleagues. * Planning and distribution tasks for milestones. * Interviewing candidates for Character Artist position. * Help in character creation workflow building and description.
REQUIREMENTS * 5+ years in AAA game development as a Character Artist. * Sculpting, modeling, texturing. * Extensive knowledge of Maya/Max/Modo, Substance Painter, Marmoset baker. * Strong knowledge of PBR principles. * Good skills in Zbrush and Photoshop. * Deep understanding of animations’ requirements for low poly models creation. * Basic knowledge of any game engine, preferably Unreal. * In-depth knowledge of a character production pipeline. * Able to work creatively as part of a large or small group. * Upper-Intermediate English. * Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar).
Preferences * Experience in animation. * Knowledge of real-time hair creation pipelines and skills in 3D grooming. * Experience in creating materials in Substance Designer. * Experience in preparing scanned models for further steps of character creation. * Scripting skills (in Max/Maya or external scripting tools). * Superior eye for light, shade, color, and detail in creating texture maps. * Experience in modular systems for characters. * Knowledge about face creation techniques. * Fluency in English