Our client is an international company that has created a unique gaming console that unites the physical and digital worlds. The entertainment system combines modular hardware, immersive software, and creative game design, creating a completely new category of interactive entertainment.
About the Role:
We are looking for a hands-on Game Designer who can prototype mechanics, build levels, and turn ideas into playable experiences.
You will be directly shaping puzzles, systems, and progression while collaborating closely with artists, animators, and developers.
We welcome candidates with either a visual/graphic design background (art, animation, UI/UX) or a technical background (game scripting, logic prototyping, or interactive design), who fit the criteria below.
What You’ll Do:
● Design, document, and refine core gameplay mechanics, progression systems, and (when needed) game economy.
● Build quick prototypes — scripting simple interactions, implementing mockups, and assembling test scenes.
● Create and iterate on levels, puzzles, and gameplay challenges that are fun, logical, and intuitive.
● Prepare clear and concise design documentation: core loop, success metrics, test plans.
● Work closely with artists and animators to integrate mechanics into playable content.