Program Ace is not just a game developer that has been on the market for 15 years. We are creators of incredible virtual worlds spanning a wide range of genres and platforms. From exciting hyper-casual games to epic AAA projects, we rise to the top of the industry thanks to our inexhaustible creativity and ability to adapt to any challenge.
About the project:
We are looking for a Level Designer with strong expertise in designing urban and city environments. The ideal candidate understands how real cities function—street hierarchy, navigation, zoning, landmarks—and can translate that knowledge into engaging, believable game spaces. You will design concept maps, greybox blockouts, and city layouts that feel coherent, fun to explore, and aligned with gameplay needs. Titles with a similar feel include GTA, Saints Row, and other open-world urban games.
Responsibilities: * Create high-level city layouts: districts, neighborhoods, zones with clear identities. * Define primary/secondary routes, shortcuts, hubs, and points of interest. * Ensure logical placement of residential, commercial, industrial, and special-purpose areas. * Design player movement routes for both on-foot and vehicle traversal. * Establish chokepoints, landmarks, vistas, and navigation aids. * Support intended gameplay loops (missions, encounters, exploration). * Produce top-down concept maps with street hierarchy and key structures. * Build 3D blockouts/greyboxes in-engine (Unreal, Unity, or similar). * Iterate layouts based on gameplay, technical, and art constraints. * Work closely with Game Design, Art, and Tech teams to align city layout with narrative, missions, and system design. * Prepare clear documentation: layout rationales, design principles, reference packs. * Provide visual references (screenshots, real-world analogs, sketches).
Requirements: * 3+ years as a Level Designer or World Designer on 3D games. * Portfolio demonstrating urban/city environment design (open cities, dense districts, etc.). * Strong knowledge of: * Urban design principles: zoning, street hierarchy, landmarks, sightlines. * Player experience in cities: readability, pacing, orientation, encounter density. * Experience with a major game engine (Unreal Engine, Unity, etc.) for: * Creating blockouts/greyboxes. * Setting up basic navigation and playable spaces. * Ability to create clear documentation and maps in English.
Why do we enjoy working here? * The opportunity to work in a leading company. Recognized as a Global Top 100 Outsourcing company by IAOP (based on customer feedback about our services), and Top AR/VR company according to Clutch. * Among our clients: Supermassive Games, Flying Wild Hog, Epic Games, Unity Technologies; * Over 30 years of history, impeccable reputation, and a powerful portfolio; * Work with like-minded people who are passionate about their work.
The selection process
Pre-screening with a Recruiter → Technical Interview → Client Interview
Ready to join? We’re looking forward to your application!