RESPONSIBILITIES * Develop lighting options on early stages of project along with Game Designers and Art Director. * Create artificial and natural lighting in both outdoors and indoors. * Create light prefabs with Artists and Game Designers. * Create day-night cycles, various weather conditions with FX Artists. * Create lighting all over game and cutscenes. * Work with post-processing and color-grading tools. * Improve light and environment rendering tech with Programmers and FX Artists. * Perform lighting related optimizations.
REQUIREMENTS * 4+ years of experience as Lighting Artist * Good understanding of light, composition, colour-coding. * Understanding of both modern and legacy real-time rendering tech and lighting principles. * Knowledge of Photoshop and other colour grading tools. * Good understanding of lighting physics. *
Preferences * Versatility in used tools and performed tasks. * Scripting experience with Unity and blueprint experience in Unreal. * Ability to use any additional software for the task. * Visual FX experience (particles, postprocess, flares etc). * Hardcore FPS gamer.