We are seeking an experienced and visionary Art Director to define and drive the visual identity of our new project. You will be responsible for establishing the artistic vision, ensuring visual consistency, and leading a multidisciplinary art team to deliver a cohesive and high-quality player experience. This role combines creative leadership, strategic thinking, and close collaboration with production and technical teams.
Requirements: * Proven experience as an Art Director or Lead Artist in the gaming industry. * Strong portfolio showcasing diverse artistic skills, including 2D/3D, illustration, and concept art. * Excellent leadership and communication skills with experience managing multidisciplinary art teams. * Deep understanding of visual storytelling, art fundamentals (composition, color theory, anatomy), and game production pipelines. * Proficiency in industry-standard software (Maya, 3ds Max, Photoshop, ZBrush, etc.). * Strong communication skills to effectively convey creative concepts and ideas to cross-functional teams. * Ability to thrive in a dynamic and fast-paced environment, adapting to changing priorities and tight deadlines. * Good communication in English, both written and spoken.
Responsibilities: * Develop and implement the creative vision for game projects, ensuring visual style and content quality. * Create visual strategy and approach for creatives * Communicate with project stakeholders * Lead, mentor, and coordinate a team of artists and meet quality standards. * Set up, modify, and maintain processes within the art department * Collaborate with other departments (game designers, developers, producers) * Plan and distribute tasks for the art department * Write and maintain documentation: processes, art guides for various teams. * Provide feedback and guidance to ensure consistency and excellence in all art assets, from concept to final implementation. * Maintain a cohesive visual style while optimizing workflows and improving production pipelines. * Stay up-to-date with industry trends, technologies, and tools to push the boundaries of game art and design.
Would be a plus: * Experience working directly in Unreal Engine 5 * Experience defining art direction from pre-production to launch * Experience building visual identity for a new IP * Knowledge of technical art constraints and performance considerations * Experience with outsourcing and external partners * Experience working on cross-platform titles (PC and consoles) * Background in concept art, environment art, or character art * Experience presenting to publishers or investors
What we offer: * Fast hiring and clear process; * 20 Paid Vacation Days; * 10 Paid Sick Leave Days; * Regular salary reviews; * Personal Development Plan for clear growing of skills; * Accountant support; * Comfortable Office Location and the ability to work remotely; * Corporate English lessons; * Advanced training: compensation of 50% of the cost of training courses, and video courses; * Career Path and Mentorship Program; * Referral internal Program: Active Program with Great Bonuses; * Community of people who understand your game passion.
ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.